The INES Project at the University of La Serena focused on developing educational games and tools in collaboration with professionals from various fields such as Geography, Chemistry, and Design.
The initiative aimed to enhance learning by creating digital and interactive products that facilitated the understanding of complex concepts for students.

The three selected projects were designed to address different aspects of learning and facilitate the teaching of complex concepts at basic and intermediate educational levels, considering both creative skills and scientific and geographical knowledge. Three main projects were developed:
- An interactive app designed to foster creativity in students.
- An interactive educational game app for teaching the tsunami phenomenon to primary school students.
- A board game on world history and basic cartography, developed in collaboration with design students.
The initial goal was to develop a minimum viable product for each project. The criteria for defining these products were based on technical feasibility, applicability in educational contexts, and the ability to convey key concepts to users. The prototypes were validated through pilot tests with students and feedback from participating teachers, which allowed adjustments and improvements before the final version. However, through joint efforts and improved theoretical support, the team produced more refined prototypes than initially expected, with significant educational potential.


The board game on History and Geography is currently preparing for continuity, with ongoing research and academic publications. The other projects have served as the foundation for future research in the field of educational innovation, strengthening interdisciplinary collaboration within the university. Currently, new lines of research are being explored to adapt the projects to more advanced digital formats and expand their reach to other educational institutions.